ModTweaker: Mekanism Shaped Recipes

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ModTweaker: Mekanism Shaped Recipes

Postby porteriscool » Wed Sep 03, 2014 9:41 pm

So, within Mekanism Recipes, the recipes arent considered to be shaped recipes, there considered to be mekanism recipes. So I was wondering if ModTweaker could possibly add this so recipes can be added and removed from the mekanism recipes.
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Re: ModTweaker: Mekanism Shaped Recipes

Postby DerTrueForce » Thu Dec 10, 2015 8:00 pm

I second this. I'm wanting to replace the diamonds in the ultimate energy cube recipe with mana-infused ingots, and I suspect that I can't get rid of that particular recipe unless I disable that block using Mekanism's config and then re-add the recipe via MT. Trouble is, that also hides the block from NEI, and I'm sorta hoping to play this pack with friends; that would probably be annoying/confusing to them.

Re: ModTweaker: Mekanism Shaped Recipes

Postby Guest » Thu Mar 24, 2016 4:34 pm

Yup. I'm trying to develop a space-themed adventure map, and I really want to edit a bunch of Mekanism's recipes.

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