EX NIHILO WHYYYYYYYYYYYYY

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EX NIHILO WHYYYYYYYYYYYYY

Postby RQKipz » Sat Mar 21, 2015 11:02 am

I can't get this to work. I have registered oreDict names, i have used raw ID's, i cant add the Fossil from FaAR.

This is all i have.....

Dictionary, Ex Nihilo, and Main

This is what i want to add...... (yes, i added Fossil to oreDict!)

(mods.exnihilo.sieve.addRecipe(Gravel, Fossil , 1);)

and i get:

Could not process scipts (scipts? yes, that's what it said)

i am using MT2 and ModTweaker, BOTH TESTED FOR COMPATABLILTY!

these were also both used in Agrarian Skies, and WORKED UGHHHHH

i am able to add string to barrels, just sieves dont work.

Please help!

~RQKipz
RQKipz
 
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby goreae » Tue Mar 24, 2015 8:04 pm

I can't tell you how long I got the "could not process scipts" message before I found out the cause. Nearly every time I got that message, I had screwed up with oreDict somewhere. Post the line that defines Fossil and every line that adds an entry to Fossil.
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby RQKipz » Wed Mar 25, 2015 1:48 pm

####################
#FossilMod#
####################
Fossil = <3000>;
RQKipz
 
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby goreae » Thu Mar 26, 2015 6:27 pm

uh... wow. No wonder it crashed. Try this instead:

oreDict.Fossil.add(<3000>);

That is if you even defined Fossil as an oreDict. If that doesn't work, post the entire scipts.
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby RQKipz » Thu Mar 26, 2015 7:28 pm

That post is what i used to define Fossil as an oreDict. So i use

oreDict.Fossil.add(<3000>);

in the script to define 3000 as Fossil?
RQKipz
 
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby RQKipz » Thu Mar 26, 2015 7:32 pm

might wanna mention, this is my first time scripting in MT and ModTweaker........
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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby sygolecar » Fri Apr 05, 2019 11:29 am

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Re: EX NIHILO WHYYYYYYYYYYYYY

Postby mamabyme » Sat May 25, 2019 1:31 am

sdasdsa
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