Usage Discussions

How did you use MineTweaker? Discuss your experience here! You can post your MineTweaker-enabled modpack here, too.

Usage Discussions

Postby Stan » Fri Jul 11, 2014 10:01 pm

I am always glad to know how MineTweaker is being used. Feel free to post your scripts here.

You may advertise modpacks with MineTweaker, too.

If you encountered specific issues or limitations, please mention them. I will use the posted scripts as feedback to understand how MineTweaker is being used and how it could be further improved and expanded.
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Re: Usage Discussions

Postby MaudDib » Thu Jul 31, 2014 7:10 pm

I play FTB Monster quite a bit, but I also like the metallurgy mod thats in Horizons...so i decided to bring it in to monster. one of the things I like to do a lot is create a massive power supply for running armies of MFR Laser drills, but they only pick up a few specific mod ores...and none of the metallurgy ores. so...I added them in with minetweaker ;)

: [Select all] [/] [] ()
modSupport.mfr.miningLaser.addOre(<903:0>,50); # ignatius
modSupport.mfr.miningLaser.addOre(<903:1>,50); # shadow iron
modSupport.mfr.miningLaser.addOre(<903:2>,50); # lemurite
modSupport.mfr.miningLaser.addOre(<903:3>,50); # midasium
modSupport.mfr.miningLaser.addOre(<903:4>,50); # vyroxeres
modSupport.mfr.miningLaser.addOre(<903:5>,50); # ceruclase
modSupport.mfr.miningLaser.addOre(<903:6>,50); # alduorite
modSupport.mfr.miningLaser.addOre(<903:7>,50); # kalendrite
modSupport.mfr.miningLaser.addOre(<903:8>,50); # vulcanite
modSupport.mfr.miningLaser.addOre(<903:9>,50); # sanguinite

modSupport.mfr.miningLaser.addOre(<906:0>,50); # prometheum
modSupport.mfr.miningLaser.addOre(<906:1>,50); # deep iron
modSupport.mfr.miningLaser.addOre(<906:2>,50); # infuscoleum
modSupport.mfr.miningLaser.addOre(<906:4>,50); # oureclase
modSupport.mfr.miningLaser.addOre(<906:5>,50); # astral silver
modSupport.mfr.miningLaser.addOre(<906:6>,50); # carmot
modSupport.mfr.miningLaser.addOre(<906:7>,50); # mithril
modSupport.mfr.miningLaser.addOre(<906:8>,50); # rubracium
modSupport.mfr.miningLaser.addOre(<906:11>,50); # orichalcum
modSupport.mfr.miningLaser.addOre(<906:13>,50); # adamantine
modSupport.mfr.miningLaser.addOre(<906:14>,50); # atlarus

modSupport.mfr.miningLaser.addOre(<900:5>,50); # eximite
modSupport.mfr.miningLaser.addOre(<900:6>,50); # meutoite
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the chances of getting these ores are lowish, but not low enough to match the natural chances of getting the ores. id suggest playing with that a bit to make them not so easy to get, particularly the end ores and some of the fantasy metals
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Re: Usage Discussions

Postby Stan » Thu Jul 31, 2014 8:12 pm

Please make separate threads for each usage. But thanks to post it anyways :)
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Re: Usage Discussions

Postby pamiller3 » Thu Dec 11, 2014 6:59 pm

I am attempting to do this EXACT thing and I keep getting an error when using the script: ERROR: ? - 1:1 > could not find modSupport
ERROR: Error executing mfrlaserfix.zs: 1

Any advice maybe?? :/

Thanks!
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Re: Usage Discussions

Postby Stan » Sat Dec 13, 2014 10:39 pm

I must have been sleeping when the user above this posted it, because his example was for the old version of MineTweaker.

If you are using Minecraft 1.6.4 with MineTweaker 3, and the item IDs below match the ones used in your pack, the following should work:

: [Select all] [/] [] ()
  1. import mods.mfr.MiningLaser;
  2.  
  3. MiningLaser.addOre(<903:0>.weight(50)); # ignatius
  4. MiningLaser.addOre(<903:1>.weight(50)); # shadow iron
  5. MiningLaser.addOre(<903:2>.weight(50)); # lemurite
  6. MiningLaser.addOre(<903:3>.weight(50)); # midasium
  7. MiningLaser.addOre(<903:4>.weight(50)); # vyroxeres
  8. MiningLaser.addOre(<903:5>.weight(50)); # ceruclase
  9. MiningLaser.addOre(<903:6>.weight(50)); # alduorite
  10. MiningLaser.addOre(<903:7>.weight(50)); # kalendrite
  11. MiningLaser.addOre(<903:8>.weight(50)); # vulcanite
  12. MiningLaser.addOre(<903:9>.weight(50)); # sanguinite
  13.  
  14. MiningLaser.addOre(<906:0>.weight(50)); # prometheum
  15. MiningLaser.addOre(<906:1>.weight(50)); # deep iron
  16. MiningLaser.addOre(<906:2>.weight(50)); # infuscoleum
  17. MiningLaser.addOre(<906:4>.weight(50)); # oureclase
  18. MiningLaser.addOre(<906:5>.weight(50)); # astral silver
  19. MiningLaser.addOre(<906:6>.weight(50)); # carmot
  20. MiningLaser.addOre(<906:7>.weight(50)); # mithril
  21. MiningLaser.addOre(<906:8>.weight(50)); # rubracium
  22. MiningLaser.addOre(<906:11>.weight(50)); # orichalcum
  23. MiningLaser.addOre(<906:13>.weight(50)); # adamantine
  24. MiningLaser.addOre(<906:14>.weight(50)); # atlarus
  25.  
  26. MiningLaser.addOre(<900:5>.weight(50)); # eximite
  27. MiningLaser.addOre(<900:6>.weight(50)); # meutoite
  28.  
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Re: Usage Discussions

Postby SparkySamza » Sun Jun 28, 2015 12:15 pm

So what does weight do exactly because i can't find out anywhere
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